However, under Microsoft, racing towards the next publisher deal is no longer an issue: Typically, if a publisher wasn't paying Obsidian for additional post-release content, there wouldn't be any, as the studio would need to move on to the next big project in order to stay afloat. The Outer Worlds was published by Take-Two's smaller publishing label ‘Private Division'. This will have a particularly positive impact on Urquhart: “Increasingly my job over the last five years has been business, more and more and more, but more of my job now gets to actually be working on games. I would love to be a game director again, I got to do that back on Fallout 2, I've done it intermittently for short periods of time here, and it would be cool to be a game director again.” The key difference now is that Obsidian doesn't need to worry about chasing publishers to fund a game, freeing up the studio to focus on the creative side, rather than business. This should be good news, as Obsidian has always done an excellent job with the resources available. Currently, Obsidian is operating with around 185 employees and while there are open job spots, studio head Feargus Urquhart explained that he that while franchises like Assassin's Creed are awesome, he doesn't think Obsidian needs to “compete with numbers” and doesn't want to grow into a massive 1000-person studio. With that in mind, The Outer Worlds DLC is sounding quite likely and multiple new games are in the works right now.ĭuring a press gathering at Obsidian's studio a few weeks ago, Eurogamer was able to get a lay of the land. In the case of Obsidian, which joined Microsoft's roster of Xbox Game Studios last year, much of the focus is on staying the same, with most improvements stemming from the fact that financial backing is no longer a concern. Whenever a major company acquires a beloved independent studio, particularly now that we're in an age of publishers chasing the ‘live service' dream.
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